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Very Primitive First Person 3d Engine

MAMalefactor•Created May 31, 2016
Very Primitive First Person 3d Engine
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Instructions

use arrows and wasd. LOAD ALTERNATE MAP USING L To show/hide editor lists, press space. You can load a map using L. The compiled map file to be loaded is stored in the savemap list, which you can right click, then click import(see inside). Use my map editor to make maps for this (if you care) NOTE: Unclosed vertices freeze the program. make sure that the final value in vertices is "\".

Description

More testing. Works much better when viewing geometry from outside, as walls behave oddly when you walk past them because I can't do calculus. Vertex Cross Product fries my puny brain.

Project Details

Project ID112033906
CreatedMay 31, 2016
Last ModifiedJanuary 19, 2017
SharedMay 31, 2016
Visibilityvisible
CommentsAllowed