The player still doesn't have health yet because I *still* need to make the UI. I'm even happier with the player animations now. All enemies spawn naturally, which means it no longer gets boring as you play. Vipers are fast, snakelike, hard to dodge, and low-health enemies that I didn't expect to actually get working this quickly. Somehow this game is starting to feel scary to me for some reason. -Red enemies: normal attack and movement speed. -Cyan (ion) enemies: slow attack speed (but very high-speed projectile) and dashing movement. -Silver (quicksilver) enemies: fast attack and movement speed. In Editor 0: Use WASD to jump and allat In Editor 1: Pretty intuitive, just pick a tile, set the color, and draw using it. Press M to grab a tile's color or N to grab its type. In Editor 2: Use CAM Z to zoom in/out and TIME SCALE to speed up or slow down time. Use WASD to move the character around with noclipping. Use "Character" to change the player skin from Lucas to Myra. Look at the status variables to see who you're allied with.
College classes started again, so development should slow down a bit. If it doesn't, you need to yell at me to do my schoolwork. V0.04.2 - Added spawn weighting for better enemy spawn counts. V0.04.2.1 - Adjusted weighting. V0.04.1 - Fixed some bugs with the damage system. V0.04 - Improved player animations and physics AGAIN. Added a particle system and approximately 3² unique particle effects, added a glowing attack indicator to all enemies, changed the prototype weapon to a shotgun thing, added Vipers for each class, added a few more songs from Dustforce. Added natural enemy spawning and despawning. V0.03 - Expanded the level a little bit, added Polaris enemies (they are territorial and will target other enemies if they're a different type, leading to battles that happen without your input), added a background decoration layer, added a player weapon prototype and animations for it, improved player animation and physics again, added projectile system, conceptualized the full gameplay loop. V0.02 - Conceptualized the game world, added grass and spike tiles, added player respawning, improved player physics and animations, added a second player skin, added a really cool smooth shading effect, polished existing art, made level 1 in bitmap and scanned it into the grid list. V0.01 - Using that cool tile engine I made, I added a player. I made the player art a few months ago but I wasn't planning a game yet. Tile collision math by @griffpatch Sounds from Pixabay Everything else by me