I'm back again with a new dev update on my first-person beat em' up game, Agent #1: Aftermath. Scroll down to read the full details: — What's Been Added: -A stronger enemy variant with the following changes: 1. Takes 5 hits to kill instead of 4 2. Does double damage to the player 3. Cannot be successfully countered -A global (cloud based) high score system for Endless Mode, will say the highest score and username of the player who got that score. -A timer system for Normal/Hard Mode. Once the clock reaches 0, the end cutscene will trigger and you'll win the game. -Quality of life changes to the main menu. — To-Do List: The game is near completion, but isn't quite there yet. The gameplay of every mode is playable from start to finish, but Normal/Hard mode currently lack an end cutscene. The main things I have left to do are create an ending/win screens, and patch out any remaining glitches. This game will be my final project on Scratch. Until then (or until I add more stuff), that'll be all from me. For more information check out the official studio: https://scratch.mit.edu/studios/35627555/