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A1:A - January Dev Update

SPSpooky4Ever11•Created January 11, 2025
A1:A - January Dev Update
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I'm back again with a new dev update on my first-person beat em' up game, Agent #1: Aftermath. Scroll down to read the full details: — What's Been Added: -A stronger enemy variant with the following changes: 1. Takes 5 hits to kill instead of 4 2. Does double damage to the player 3. Cannot be successfully countered -A global (cloud based) high score system for Endless Mode, will say the highest score and username of the player who got that score. -A timer system for Normal/Hard Mode. Once the clock reaches 0, the end cutscene will trigger and you'll win the game. -Quality of life changes to the main menu. — To-Do List: The game is near completion, but isn't quite there yet. The gameplay of every mode is playable from start to finish, but Normal/Hard mode currently lack an end cutscene. The main things I have left to do are create an ending/win screens, and patch out any remaining glitches. This game will be my final project on Scratch. Until then (or until I add more stuff), that'll be all from me. For more information check out the official studio: https://scratch.mit.edu/studios/35627555/

Project Details

Project ID1119049083
CreatedJanuary 11, 2025
Last ModifiedJanuary 23, 2025
SharedJanuary 23, 2025
Visibilityvisible
CommentsAllowed