IMPORTANT: Use: TURBO MODE --> SHIFT + FLAG The distances from any of the attractors at which each point plots is divided by values: 1 < val <=2, incrementing by 0.1 each time. ----CHALLENGE---- Remix to colour in the black triangular spaces; try to compliment the chaos method being used.
More info here: http://mathworld.wolfram.com/SierpinskiSieve.html and http://mathworld.wolfram.com/ChaosGame.html INQUIRY IDEA: Why/How does this very simple 'chaos game' algorithm produce fractals? What others ways can fractal be produced?