WARNING the following engine is VERY early in development. DO NOT EXPECT ANYTHING THAT IMPRESSIVE YET. Luigi isn't animated yet... sorry..... and no music :[ and the L turns backwards when he walks a certain direction lol if you move diagonally, you move faster, so I'm not sure how to fix that, it can't be THAT hard to fix.... right? [PLANNED CONTROLS] Arrow keys - Move (sorry no W,A,S,D...) Space - Turn on flashlight (despite the prototype poltergust not having the strobulb the flashlight isn't on at all times, making it work similarly to the new poltergust) also right now the light just comes from Luigi's body. Z - Suck up X - Blow out No darklight, gooigi or any more modern features of the poltergust... BUT I might make it so you can upgrade it. so that also means it won't have elements most likely... but I do like the concept.. BUT.. the elements might not be connected to the poltergust 3000's features, and just the fact he sucks in and blows out the elements in and has the medal to see them. no sidestep button :| but a dash button like in Luigi's mansion 2 would be good also.... WE NEED A BUTTON TO CALL MARIOS NAME PLEASE, IT'S NOT A LUIGI'S MANSION GAME WITHOUT IT (ok maybe we don't NEED one) we just need a sound clip of Luigi saying Mario ig.
@Starwink5000 for Luigi vector @Starwink5000 for Gold Ghost (when and if I add it) I'll work on poltergust controls once we animate luigi, for now I'll just work on the background [UPDATES] created basic movement engine Made background looks less like a placeholder added rug Added room cleared? button Added Boo finder