ScratchData LogoScratchData
Back to GoldenRabbit15's profile

FredBear's Final Custom Night (Preview 2)

GOGoldenRabbit15•Created January 6, 2025
FredBear's Final Custom Night (Preview 2)
0
0
2 views
View on Scratch

Instructions

How to Play Info No characters will actually become active if you turn them on, this is just showing what visually has been done so far. Either a 3rd Preview then a Demo will come out, or a Demo will come out next, but this won't be 100% done for a long time. Difficulty: Not exactly a full-clear meaning, characters who are on higher difficulties tend to be more active or have more complex mechanics. Location: Where the animatronic starts, appears, or the mechanic to deal with them is located. Mechanic: A simple quick word or two on the mechanic they are related to, such as door, light, audio, or whatever else a character can be affected by. Affects Equipment: Indicates if the character has any effect on equipment the player uses, such as power, doors, lights, etc. This can be good or bad depending on the character. Causes Game Over: Very simple, says if a character can cause a game over. In the working demo and game you won't be able to use the cameras anywhere, just at the front of the Office, I just can't be bothered to code that yet. Same goes for power and doors, while they will be added, there is no reason to yet. Selection Use left and right arrow keys to look between the characters, and read their mechanics. (Currently no mechanics) Click "Not Selected" to select the character you a viewing, it will change to "Selected" When ready to go into the Night, press "B" Office Controls WASD to look around. Click the rectangle at the bottom to open the monitor. Click the door buttons to use the controls, including the light (Bottom button) and doors (Middle button), and changing the door that is being used (Top button). Click the door behind you to enter the Backroom. WASD to look around the Backroom. Space to put on/take off the Springlock Mask. (Only while facing the front of the Office) Mechanics (Currently not active, as there is no active characters yet, this is just to look at what is made so far) Mechanics that use up power are (Currently no power is in place, this is just saying what will use power): Right Door Right Door Light Cameras Some mechanics will have independent power or sources that make them work, so the main power going out doesn't leave you totally without defense, just at a disadvantage.

Description

This is the 2nd Preview of the game, meaning character models are updated, more cameras are available to look at, and more of the mechanics are added in. Still no gameplay, but hey, it's something right? Mechanics are subject to change. Again, since this is a preview, no characters actually work, their locations were added to their info, though the mechanics are still being worked on, and some info is just too obvious (Duh Phantoms aren't gonna cause game overs), as well as difficulties being changed on some, since the difficulty info was just left as a holder until they have been fully worked out. Detailed List of Changes Looks - Endo Storage and Boiler Room have some details - All characters are updated to look their most recent design Mechanics - Flashlight Power - Maintenance Panel has some function Sound - Footsteps for entering and leaving the backroom - Flashlight buzz - Buttons beep - Camera noises added Other - Most characters are now in their proper positions

Project Details

Project ID1117000933
CreatedJanuary 6, 2025
Last ModifiedJune 25, 2025
SharedJune 25, 2025
Visibilityvisible
CommentsAllowed