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Reanimating An Antonblast Cutscene (WIP)

WCWCv0•Created January 2, 2025
Reanimating An Antonblast Cutscene (WIP)
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Description

My full animation WON'T BE UPLOADED HERE ONCE FINISHED. I am done making Scratch content for now. My New Year's resolution is in effect: This is my first time using Krita for animation, and I'm really proud of my transition - even though I attempted to make a storyboard once last year which would be animated, but it had an audio desync bug which deterred me from animating there till recently. I'm trying to be a tad ambitious and will reanimate the entire exchange between Annie and Satan from Antonblast - That includes trying to replicate the Antonblast cutscene style to my ability, and that includes adding shadows and lighting which is the most tedious part in the entire process. I'm going this blind with the default animation GUI, and doing a method that I did with my bitmap animations. As of typing this, I already posted my WIP elsewhere, but now it is here in Scratch. Around four seconds of animation has been finished after the WIP. I wasted around two hours figuring out how to sync the GIF to the audio, only to compromise by converting 24 FPS to 10 FPS - and then manually deleting frames from the original GIF because I couldn't figure out how to maintain the bitrate. I know there's a method to convert the GIF with better FPS while syncing the audio and maintaining the bitrate, but I cannot remember how. If anyone knows, let me know, and I might even share the full version here when it's done. Albeit, in 10 FPS as the bare minimum if I would ever post the full. I may make some Scratch fillers, but it won't be that big and really don't expect them too soon. (Also, for the little percentage who keeps begging me to update the Pizza Tower sprites: To put it kindly, go away. It's not my priority, I'll get into it when I feel like it.) #animation #antonblast #art

Project Details

Project ID1116039580
CreatedJanuary 2, 2025
Last ModifiedMarch 16, 2025
SharedJanuary 3, 2025
Visibilityvisible
CommentsAllowed