the project is inspired by @griffpatch tile engine and a modified copy of the scrolling game maker controls: arrow keys, WASD and ZQSD (for french people) to move 0 to toggle editor mode in editor mode: click to make a block hold space to erase 1 to change block 2 to change block with variation (stairs and enemy) 3 to change the background 4 to change the music 6 to delete the level (can be buggy) 7 to change level 8 to create a level 9 to save tiles information: # = collision type ex: #1 = block, #2.1 = right slope, #2.2 = left slope, #2.3 = upward right slope #2.4 = upward left slope #3 = semi solid * = costume / = direction + = entity type @ = tile group ([ground type]-[grid info thing] ex: grass-0000) you can add some info by yourself by using fo ex: &, ù, °, $,... and other randoms special characters unless ", _" channel log: V1 project release 01/10/25 V1.1 small bug fix 02/11/25 v1.2 a tile auto-cos thingy and a portal switching level 03/13/25 v1.3 added a bunch of thing to add: backgrounds animated tiles and thats it for now