@C_A_T_D_E_C_K recently posted a Lavé-Tale menu project, and while I liked it. There were some flaws I decided to change. ------------------------------------------------------------------------- The menu is way too flashy, and prioritizes it being smooth. The problem is that while in battle the smoothness could distract a player, so what I've done here is have a shorter button entrance, and entirely gotten rid of the heart above the buttons thingy, and opted for moving the boxes up when selected. I don't think this is as distracting, I also added a slight brightness flash when switching for "contrast" (not really it just looks cool) I also added the battle BG and changed the text box to be purple and in line with he buttons. I love @C_A_T_D_E_C_K 's ideas, but the frog jumping upwards animation is very stiff, I think we should make a actual frame by frame animation instead.
@LeGabrielGuy_1985 - Sprites @BitterVitter - AU @C_A_T_D_E_C_K - Original Menu https://scratch.mit.edu/projects/1115606788/