Very early Sonic engine, and my submission for GSE-Fest 2023. Most of the code is mine, loosely based off of the Sonic Physics Guide. This took way longer than it should have. You don't need to ask me to be able to use this. so retro WASD / arrows to move ZXC / JKL to jump 1 enables debug movement 2 shows all the debug/collision stuff 3 changes your character STAGE EDITOR: ⬇ https://scratch.mit.edu/projects/491365951/ Better on Turbowarp: ⬇ turbowarp.org/432762752 ################# Updates ################# 03/02/24 UPDATE: Added spikes. ■ Sonic can now feel pain (press 4). ■ Lowered the average clone count a bit. ■ Knuckles can no longer phase through item monitors. ■ The player no longer faces the opposite direction when landing on the edge of a solid. hi guys i'm back TO DO LIST: Add using Tails to fly take another break fix animations being 1 frame behind Full changelog inside the project in the background. updates are hopefully gonna be more frequent now ############# Variables and Notes ############# "physicsStyle" doesn't change much, only minor things that are different between the games. 1 to 3 is self explanatory, 4 is Sonic CD. (this won't change much btw) "toggleSpindash" is a little similar. 0 disables the spindash. 1 enables it. 2 enables the Sonic CD spindash. There's toggles for all of the other moves inside the project if you want to disable them press "1" to enable debug mode like movement. space warps you to the loopb. (used for testing but i'm not removing it) Drop Dash sprites by me, feel free to use. wahoo