arrow keys to move, Z to jump, X to mach run, C to dash attack, V to taunt, shift + 7 for debug, 1 to increase escape theme volume, 0 to decrease escape theme volume. Press space &on start screen ALSO some parts have been removed to make it easier when its sketching hour works pretty much like pizza tower. Debug options: Lap_pi: activates infinite laps baby_mode: paintball is much slower normal_mode: paintball has regular speed hard_mode: paintball is fast, yet you can beat him: paintball is very fast. levels can be beat. Death_mode: paintball gets slower the closer and faster the farther. Skull_mode: paintball accelerates slowly laps over 2 may be impossible depending on how much time you take. Classic_mode: paintball cycles through 2 phases, on where he becomes a meteor and launches paintballs from the sky, and the other just standing there, paintball circles around you. escape: the next 2 questions are the minutes and seconds to set the escape time. show/hide_collisions: shows/hides collisions. c1/c2: lets you change characters, c2 is an older movement character, he may be in the final game. mach_style_1/2: changes your mach costumes. gun_true/false, enables an unused gun sprite(c2 has the same sprite) setscore/setcombo: sets score/combo. sketchpad: basically snick but a notebook combochallenge: if you lose your combo, you die debug_room: lets you go into any room, should be paired with noclip so that you dont bug out. noclip: you cant collide with the level and you can fly. mapcolor_true/false: when you hit Pencilal (that big yellow PENCIL, the map's color (supposedly) changes to blue. more debug options will be added later.
Thank you to @Amogus_gaming13 for the sprites,coding,levels, etc. This is a remix of gaming's project but featuring my OC who is a sketcher (he likes sketching) and this ject is called this because at the time this takes place, he's angry and he Scribble Scrables in his sketchbook.