this project is a fork of my other mandelbrot project https://scratch.mit.edu/projects/53610528/ instead of a quad partition tree, I tried rendering the mandelbrot with a fuzzy approach - that is, using far less memory and taking less time, but extrapolating detail from a few pieces of information after calculations. CLICK to zoom at spot where the mouse is, SPACE to redraw with new colors. GREEN FLAG to return to default zoom and center. Z to get copyable fractal data X to paste copied fractal data C to enter new coordinates, zoom level, and depth. V to show/hide HUD vars. M to manually set maximum depth. use the slider to change the resolution, i.e. make it sharper <----> fuzzier phosphorus: https://phosphorus.github.io/#111549550