D - Close door (Needed Night 2+) B - Toggle bat (Needed Night 3+) R - Restart Night H - Turn on SUPER HARD MODE (Cannot be undone, not recommended on first playthrough) Mechanics: Clone Mario (Night 1+) - Sometimes head towards the bottom of the screen, click him to stop him. Clone Tails (Night 2+) - A countdown indicates when he will run towards the bottom of the screen, shut the door when it reaches 0 (or slightly before) Clone Yoshi (Night 3+) - She will either walk down to the bottom of the screen like Mario, or prepare to throw the Cupcake like a baseball. If she does this, ready your bat to knock it back. (Cupcake will go back on collusion with bat) Clone Sonic (Night 4+) - He will randomly move around the place 4 times before heading straight towards the bottom of the screen, use the times where he stops to click him Golden Sonic (Night 5) - He will show up at random points on the screen and moves down from there, click him to make him disappear.
Little bit of a jumpscare hm? A scratch project from SDU in the year 2025? And on new year's day none the less? Seems unlikely, yet here we are. This is a remake of a remake of one of my earliest FNaS projects, mostly because while looking back on those, I realized how little they actually were. So I wanted to come up with something more original and more interesting. Have fun! Original: https://scratch.mit.edu/projects/508125503/ Remake: https://scratch.mit.edu/projects/558675462/ -------------------------------------------------------------------------- If you're reading this, you can input the Konami code on the night ready screens to play a baseball minigame (this affects Yoshi's mechanics in the nights too)