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Sonic Doodle Sandbox PROTOTYPE

SOSonicFNF2022•Created December 27, 2024
Sonic Doodle Sandbox PROTOTYPE
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Instructions

Instructions are in-game. Note that there are some new things you can do compared to the original engine, so be sure to read the instructions! Debug controls: 1: Toggle debug mode WASD: Move Q/E: Rotate object to place T: Change object to place Click: Place object R: Remove object Y: Toggle physics Space: Jump to level Unless there are still bugs to fix, I might have finally added enough to where I can finally start making progress on my game lol Changelog (see inside for full): August 12, 2024: - Updated Sonic's animation system to account for non-looping animations, and added an idle animation August 12, 2023 (update 2): - Added zoom! August 12, 2023: - Various bug fixes August 11, 2023: - Fixed visual bugs caused by Scratch's script execution order August 9, 2023: - Can more easily customize ring search distance for light speed dash August 8, 2023: - Moved a script in Monitor sprite August 4, 2023: - Fixed some cutscene bugs and created some custom blocks to make it a little easier to make cutscenes. August 3, 2023: - Added Crabmeat enemy to demonstrate use of projectiles - Moved Moto Bug enemy to better show how the badnik "_on ground?" variable works - Revamped badnik animation system August 1, 2023: - Added variables for top and bottom borders July 29, 2023: - Lost rings and damage animation are more easily customizable July 27, 2023: - Fixed drowning music not stopping when resetting air timer - Fixed a bug that has been plaguing me for well over a year, where you can't properly walk off a sideways set of spikes without taking damage. - Hovering the mouse over an object in Debug Mode shows its positioning variables July 26, 2023: - Adjusted drop dash controls for more accuracy to how it works in Sonic Mania - Developer can more easily disable/reenable the drop dash and light speed dash - Fixed incorrect Sonic costume when drowning July 21, 2023: - Fixed collision bug for vertically moving platforms - Fixed bug where blur effect sprite would not switch costumes correctly when spindashing, and slightly simplified its code - Fixed objects not instantly appearing when placing them via debug mode - Unified use of "_x offset" and "_y offset" variables across object sprites - Added drowning/bubble mechanic - Made death animation more easily findable/customizable - Hid shield/invincibility/blur effect during death animation - Sonic properly moves with camera during death animation - Added drop dash - Made the goal post a proper level object July 19, 2023: - Fixed issue where Sonic's animation freezes when running into a wall - Added water - Fixed issue where standing on two moving platforms at once would cause one to move incorrectly - Fixed some music issues July 16, 2023: - Fixed positioning of invincibility and shield - Fixed broken falling death while rolling July 14, 2023: - Press the space bar while in debug mode to select a level July 13, 2023: - Another revamp of Sonic's animation system. This gives the programmer easier control over his spinning animation. - New spindash animation, now controlled by the normal animation system. July 12, 2023: - Fixed issue with objects disappearing after idle for a few seconds July 11, 2023 (update 2 of day): - Place objects in debug mode! - More debug mode controls. See Debug Mode sprite for debug controls. - Thanks to debug mode, fixed bug with the rock clipping you through the floor after breaking it. Glad I added collision visualization to debug mode! July 11, 2023: - Fixed bug when spindashing left - Renamed boost mode and blur effect sprite and variables for clarity - Debug mode now shows collision July 5, 2023: - Slightly reworked and simplified Sonic's animation system - Added "spindash?" variable to make it easier to change the spindash animation or do anything else involving it

Project Details

Project ID1114656977
CreatedDecember 27, 2024
Last ModifiedDecember 27, 2024
SharedDecember 27, 2024
Visibilityvisible
CommentsAllowed

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