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Combat test v0.1.2

YOYoshi_Coder•Created December 25, 2024
Combat test v0.1.2
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Instructions

This is not a full game, it is just a test. I might turn this into a full game if I had the time and willingness to (very unlikely). Use Arrow Keys to move, and Space to attack. The bar at the top of the screen indicates how strong your next attack will be. Different weapons have different stats. An option to switch weapons will be added in the future. Attack while falling to perform a critical hit, dealing 50% more damage (a cloud effect will show to indicate a critical hit). Currently not mobile friendly. KNOWN ISSUES: - Nothing happens when health is depleted. This is because I haven't yet coded anything that happens after the health bar empties. - Sometimes when you get attacked by multiple red squares, the knockback effect is way too strong and you could end up on the other side of the level. This is not intended and might be fixed in the future. - The enemies' pathfinding is weird. While I tried my best to make the pathfinding as intelligent as possible, trying to make it any better is difficult and this issue may not be fixed. Some ideas, such as the critical hit were inspired from Minecraft.

Description

Update Log: v0.1.2: - You now have 2 extra frames to critical hit after you hit the ground from a fall. - Increased enemy hitbox size v0.1.1: Reduced knockback effect from enemy attacks

Project Details

Project ID1114314648
CreatedDecember 25, 2024
Last ModifiedDecember 27, 2024
SharedDecember 25, 2024
Visibilityvisible
CommentsAllowed