for @TERRARIAMASTER5 I can unshare this later if you want it took several days to fix this up :P I added an actual tile engine to this as well as mathematical player physics and a pass system. I also deleted a bunch of unused/outdated/unnecessary sprites, and I changed the player art to be pixel-size consistent with the world (it has basic animations as well). Tile engine: • single-layer, one-color, 32px tile rendering. • support for tile-independent hitbox placement and tile rotations. • comes with 3 preset hitbox types: full, platform, and hazard. • does not come with level saving/loading, so the map size is currently set to 400x120. If you want to expand it, you'll have to delete what's already been made. Player: • has physics that are based off of @griffpatch's tile scrolling tutorial. It's pretty easy to edit, but come ask me if you have any questions about it. • supports collisions with full tiles and platform tiles. doesn't have support for hazard recovery yet. • has different art now. It's kinda cute but it might be too cute. idk. I just think this game should have its own style rather than reusing C:RT's. Everything else: • cleaned up and reorganized (mostly) • converted to the new rendering system • shuffled around in the sprite list (sorry) • deleted outdated sprites • condensed some redundant sprites • I rebuilt the map using the tile engine, so all your progress is still there :) I just removed the previous map sprites so they weren't taking up space.