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AYD: K.R.P.O. Onslaught (4)

SGsgmcats•Created December 20, 2024
AYD: K.R.P.O. Onslaught (4)
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Instructions

A continuation to AYD: protect Jeffrey. after the madness, the bounty expired and jeffrey is no longer hunted, though he didn't escape without injury. Now we want revenge on the K.R.P.O., though unfortunately they weren't unprepared. we ended up lost in their HQ building and now need to survive the constant onslaught as we traverse room to room. the defenders are defending themselves and each other, if everyone dies, it's game over documents opened by pressing z, x to close, space or arrow keys to travers through the documents -RULES- -don't be more than a lil bigger than a size 60 scratch cat -don't be OP (obviously) -defenders must have HP and are able to die -please don't just copy-paste defenders/enemies you made from other AYDs. it often leads to bugs and poor balancing. -when you add enemies, please update the documents and any "stop on collision with enemies" projectiles from defenders (like a single target bullet or a rocket) accordingly

Description

added mumbler from the original and the agents. also, the agents are not in their final form (probably), so I'd be happy if they were balanced/changed/whatever, I just felt like now was the time to add them.

Project Details

Project ID1113177598
CreatedDecember 20, 2024
Last ModifiedDecember 20, 2024
SharedDecember 20, 2024
Visibilityvisible
CommentsAllowed

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