This project isn't done yet, but I'm releasing it so that it can be used as an island base. TO-DO: Add Monster Sprites (The O̵͙͈̺͎̎́̈͝R̸̥̹͍͔̍͠B̸̨͈̲̥̽S̴̠͗̚ are placeholders), add misc. features Features: • Changeable Menu, with support for custom graphics. • Support for one island's worth of natural monsters, two special monsters, and castle sound. • Ability to easily add additional monster sounds and sprites. • Easily changeable song mixing and length. • Changeable island ambience. (also used on the main menu) FOR PROGRAMMERS: When using this as an island base, sounds and monsters should be named in the code as such: Single-elements: 1, 2, 3, and 4. Double-Elements: 12, 13, 14, 23, 24, and 34. Triple-Elements: 123, 124, 134, 234. Quad-Element:1234. Special Monsters: S1, S2, S3, etc. The numbers in the natural element names are meant to signify a specified element. For example, if a Noggin was element 1 and a Mammott was element 2, a Drumpler would be elements 1 and 2, and would be monster 12. Likewise, special monsters are simply named S[number] because of their subjective breeding combinations. NOTE: Element 1 is equivalent to Earth, Element 2 is equivalent to Water, Element 3 is equivalent to Cold, and Element 4 is equivalent to Plant. In addition, if a monster has more than 1 track, each additional track will need its own Initialization List, and should be named [monstername]-[tracknumber]. In practice, this looks like 134-1 or S1-2.
NOTES: Remember to change the island's loop length and BPM in the background, as well as its overall song length (in loops). Feel free to use this as the basis for your own islands. Just make sure to credit me if you don't directly remix this project or use any of the sounds found inside it. Song was created on Soundtrap. Portions of the materials used are trademarks and/or copyrighted works of Big Blue Bubble. All rights reserved by Big Blue Bubble. This material is not official and is not endorsed by Big Blue Bubble.