Use WASD to jump and allat Use CAM Z to zoom in/out and TIME SCALE to speed up or slow down time (I'm proud of that feature) Time scale works perfectly with sub-1 values, but it may look weird with non-whole values above 1.
I am absolutely sick of recreating this engine over and over but here we are. V0.01 - Using that cool tile engine I made, I added a player. I made the player art a few months ago but I wasn't planning a game yet. Tile collision math by @griffpatch Sounds from Pixabay Everything else by me