WASD to move the camera. Use the CAM Z slider to zoom in or out. -XYZ camera support and 1000-color tile rendering. Pretty simple, but there's a lot you can do with it. -Fairly robust; there are two bugs, but I suppressed one of them enough that it's extremely rare. The other one I don't know how to fix well. -At some zoom levels, you'll see gaps between the tiles. That's normal, and it's due to the relationship between stamps and vector costumes. -Yes, I'm probably gonna use this for another Compass game. I'll share an optimized version soon hopefully.