how it works: every time the green flag is clicked, 2 sets of coordinates are randomly decided, and the engine i built draws a rectangle between those two points every frame. each pixel is assigned a random color. the pixel length variable is there because of how "run without screen refresh" works. if too many things are asked, the rest of the project is slowed down. i added a resolution feature to counteract that.
HOW TO USE THE PIXEL COUNTER: the pixel counter is there to help you decide how fast you want it to run. -If you want a good framerate, keep the pixel counter under 1000. -If you want one frame to load instantly, keep the pixel counter under 15000.