3d low poly movement animations from mixamo using 185 faces. Tried to create a model with just vertex color with baked shadows and quads for face details eyes & lips to avoid texturing. This method is still too slow as the model needs to less than 500 lines to keep performance reasonable. #lowpoly
Based off @chrome_cat 3d engine Model @ https://sketchfab.com/3d-models/5ffbe2478a494d87ad68bf83ced0b2e7 Fake shadow effect by just skewing and mirroring existing projection to avoid a 2nd projection + sort calculations. Python import script in the comments of animation sprite to generate the animation delta for the vertexs frames as single string. The encoding converts the model 145 vertices xyz with 30 frame walk stored to 33k data and 38kb for jump. (33 frames)