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Paper Peabro Concept Battle

DYDynomancer•Created December 13, 2024
Paper Peabro Concept Battle
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Instructions

What are the chances of this link Arrow Keys: Navigate through Menus Z: Confirm X: Back During Enemy attack: Z: Block (Time a Block right before getting hit to Super Block and reduce more damage! But if you block too early, you'll leave yourself open to extra damage!) (other controls are explained in game!)

Description

@RainbowDash6 for engine, @arto12356 for Peabro, Explodo-Nut, and Flower Points icon. YOU ARE REQUIRED TO READ THIS YAP SESSION I thought a cool idea for a test fight would be against the first mini-boss of the game. Now this isn't set in stone or anything, and the lore isn't fully established, but I thought an explodo-nut would be nice. You probably wouldn't have any of the skills unlocked at this point of the game that are in this concept battle, maybe except for Brace and Secret Snack or Power Swing. Also, the Flower Points would be replaced by Sun Points, but I didn't have a Sun model on me, and I was too lazy to make one. Didn't bother changing the background from the engine Pea attack is currently a hammer attack, will be fixed in the actual engine (more info on that after this section)... Or maybe not...I like the idea of having his scarf turn into a hammer. This probably won't be the actual engine used for the game, unless you guys want it to be, or this ends up like TPT, with nothing except individual fights released (Which I don't really want). Plus there's a bunch of features that aren't already in the engine (partners as an example) which could be added in a separate engine.

Project Details

Project ID1110101101
CreatedDecember 13, 2024
Last ModifiedDecember 14, 2024
SharedDecember 14, 2024
Visibilityvisible
CommentsAllowed

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