The Art of Storytelling: a mini series. ___________________________________________________ Introduction: Everyone wants to make a good book, show, comic, or game, yet not everyone knows how to do so. Unfortunately… sometimes they get burnt out and cancel the story that truly had a lot of potential. Heck, I was the same, too. Yes, it’s a confusing and grueling process if you want to make a story, but not impossible. So, I plan on making this mini-series of tutorials and tips to show you how to make a story everyone will be satisfied with. While this will be opinionated, it will also be based on facts. I don’t like to teach by emotion, but my facts alone can anyone find the truth. I will do research on topics I’m unaware of to make sure you get the best answer to your questions. Ah, by the way, I’m including humor in these lessons because people remember things better when said thing provoked an emotion such as joy. ( I sound like a robot bruh (● ˃̶͈̀ロ˂̶͈́)੭ꠥ⁾⁾ ) Disclaimer: I am no expert, as I’m just a teenager, but I wanted to help people, so here I am. ___________________________________________________ When you see the symbol “*” next to a lesson, it means it is a main lesson. Seeing the symbol “^” next to a lesson shows that it is a section that will be taught within the main lesson. When you see the symbol “…÷…” separating two lessons, that means they are separate lessons and will be taught in two different projects. And when you see the symbol “…<>…” separating two lessons, that means they will be taught in the same project, but in its own special section. Also: ^* = It is a subsection, but it will also have its own mini subsection. ^^ = The mini subsection. (?) = Questionable to change. These lessons are subject to change. Moving on… ___________________________________________________ Lesson plan: ___________________________________________________ Characters: Design* — (Will be explaining the basics of character design and how to make a physically memorable character. Such as concept, silhouette recognition, and basic color theory.) …÷… Personality* — (Will be explaining how to make an emotionally memorable character.) Tropes^* — (A brief run-down on character tropes and clichés.) Dialogue^^ — (Explains how to properly make your characters feel alive.) Character Dynamics^^ — (How to make your characters interact in ways that are entertaining.) …<>… Character Development* — (Explains how to properly flesh out your characters.) Backstory^ — (Explains how to match your characters personality with their backstory.) Research^ — (A reminder to do your research about your character.) ___________________________________________________ World: World-building* — (Will be explaining the art of world-building and how to make an immersive world.) Geographics and Architecture^ — (Using examples from both real life and fictional geography and architecture as an example to build one’s own unique world.) Local Specialties from the Region^* — (Explains how to make your regions unique and separate from each other not just by geography, but by local specialties and the main export.) Gastronomy^^ — (Heck, even food can tell a lot about a region.) Culture and Traditions^* — (Quite possibly my favorite section. Explains how the nuances of tradition and culture make the story more gripping to those who appreciate the details.) Couture^^ — (Reviews the rules fashion and character design and talks about the clothing based on the culture.) …<>… History* — (How I forgot to put this ahead of the others, I don’t know. But it’s a great wrap up to this lesson. Explains the details of history and how to include it in your story.) ___________________________________________________ CONTINUED IN N&C…
Plot: Types of Plot* — (Explains the two main types of plot, and examples of them.) Types of conflicts^ — (Explains the four types of conflicts + variations.) Genre^ — (Briefly talks about the different types of genres. Also explains how to execute them well.) …<>… Plots as a Whole* — (Explains narrative arcs, pacing, and etc.) Plot Twists^ — (Kinda self-explanatory, but it talks about how to make a good plot twist.) …<>… Timelines* — (How to make a timeline for your events …<>… Seasons* (How to separate your story into seasons and arcs) — (?) ___________________________________________________ Composition: Titles* — (Talks about titles and ways to choose them.) For comics: Format* — (Talks about the different types of formats for comics.) …<>… Dialogue Placement* — (Briefly explains how to properly place chat bubbles thats easy to read.) ___ For games: (?) Types of Games — (Quick review on genre, but mostly talks about different styles of games.) (?) ___ Tips for all: Scripting* — (Shows the different ways of scripting, so you can find what’s best for you.) …<>… Storyboarding* …<>… Mood-setting* — (Mainly for games/comics/shows, but shows ways to set the mood through art. Reviews color theory. Also shows writers how to set the mood using descriptive words.) …<>… How to Deal With Burnout and Writer’s Block* — (Self explanatory.) Time and Schedule Management — (Shows best ways to manage your time and comic.) ___________________________________________________ Wrap-up: Credits, then an ending note.