100 Days in Tel-Aviv is inspired by the Fallout precursor wars to what initially started the series; as I have been slowly working on that major project you see on my page, I also drew this up as a way to discover roleplayers who would be qualified for my ambitions there. You are free to select any nation here, but please note the following rules: I. Don't be too unrealistic. You can't do things like colonize the sea or make a country run by things other than humans, or anything too unrealistic. If something is too unrealistic, it will most likely be voided. I apologize for the inconvenience this might cause when your super-hydroelectric space dam fails. II. No Fail Roleplay You must roleplay adequately to do your action. You can't just say "we the war and win" to take over a country. If your roleplay is too simple, it might be voided, and more detailed roleplay is preferred. Explain your actions in length, the longer, the better. Diplomatic meetings must not just be, “send aid”, what resources are you willing to sacrifice? III. No Powerplaying. Your country is not the strongest in the world, and you do not have infinite troops. Your army can also suffer casualties, and your economy can go into depression. Remember, you also need to notify a player before you start invading them. If they do not respond within 24 hours, you can invade them. IV. No Toxicity. No being toxic in the comments, it makes the roleplay less fun for everyone. If you are being toxic, you could be temporarily kicked out of the roleplay, and your rude or hostile comments will be removed. This includes, but is not limited to, swears, slurs, derogatory terms, racial stereotyping. If you are caught using slurs, especially directed to the nationality of the person you are roleplaying against, you will be banned from the roleplay. V. No Deciding the Outcomes of other Nations. Please don't decide the outcomes of other nations. This includes the outcome of the army that would fight you, For example "We invade the city, and all opposing soldiers would be killed or captured" would be deciding the outcomes of other nations. Also, you can't decide if a nation wants to join an alliance, establish trade, etc. VI. No Country Hopping. If your country loses a war, it is ok to change to a different nation, but your nation cannot do anything to the nation that had caused yours to lose, unless it is provoked by something else that you are not the aggressor of. This includes leaving your nation and switching to different nation, then giving your land to another person. VII. No Alts. Please don't add alts to this roleplay. This is to keep it fair. If you think someone is using an alt, please go to my profile and tell me who the offending person is, and the alt account in question. VIII. Roleplay in English. Please roleplay in English. This is because the majority of people speak English, and so they can respond to your roleplay were it to be relevant to them. IX. No AI Generating your roleplay. This is a relatively new rule, but please don't AI generate your roleplay. If you think someone is AI generating their roleplay, please notify me, and provide sufficient proof. It makes the roleplay unfair for the people who are typing their roleplay themselves. If you are found with sufficient proof to be AI generating your roleplay, all roleplay that is suspected to be AI-generated will be voided. Let's have a blast!
The Year? 2027. And a major crisis has struck the European continent... a notable lack of resources, like oil, to fuel their uranium-backed power plants and war machines of yore. It is a time of famine, of great civil strife, and of horrible struggles for each and every man, women, and sweet summer child. But it is also a time of hope. A hope you'll help create. ONGOING CONFLICTS: The Resource Wars NATIONS: (to add to as people fill in) USSR, Superpower France, Great Power @Liuan3333, UK, Great Power Spain, Regional Power Portugal, Regional Power @Techyleaf, Yugoslav National Republic, Regional Power, National Crisis