v -INSTRUCTIONS- v - Click the green flag to load/reset a lot. - Select "Buy" to begin placing/changing items. - Exit "Buy Mode" by clicking any empty space on the screen. - Pressing "c" while in sell mode will clear room of all furniture. - Click on the item you want while in buy mode, then click where you want to place/change it. (Furniture can only be placed on available floor tiles.) - Press "x" while placing an object to delete it. - Once an item is placed, click and hold it to change its direction or position using the arrow keys. - Switch to "Sell" mode by clicking the sell button, and then click on the item you wish to remove.
Programmer's Note: So this took forever. Huge shout out to engine dev Digimath for programming support. Please let me know if you find additional bugs to the ones listed below. ------------------------------------------------- --UPDATES 7/21/16-- > Objects will now layer properly horizontally facing. > Slight modifications to floor and wall tile sprite cloning functions. ------------------------------------------------- ::Known Bugs:: - Objects do not layer properly. - Path detector does not correctly predict room edges. (Placement detector locates these just fine.) --------------------------------------- This is a test concept for the Furniture rotation aspect of my Work-In-Progress life simulator game as well as a test for object occupying multiple tiles. I will update this concept as I update my game's mechanics. Feel free to use this concept as an engine for your own games. Happy coding! ~ --------------------------------------- All the code in this work was written collaboratively by the members of the Project LifeSim official Development Team. Feel free to use any of this work in your own projects. We'd be thankful if you linked back to the original project you borrowed code from if you do, but it's not entirely necessary. - BelleRae99 - Head Developer