W/up = drive forwards S/down = drive backwards A/left = turn left D/right = turn right SPACE = fire - must be stopped to fire.
Tanks a Lot! was originally produced by me and two friends (mostly them though lol). It was mostly created to test our coding skills, and we have improved much since then. This is a remastery, with better animations, smarter, fairer A.I.s, and (upcoming) suspenseful boss fights. As always, go down in a blaze of glory! ENEMY VEHICLES: Tank- A tank similar to your own, it has exactly the same specifications except for the armor, which is lacking. One shot, like many other enemies, will take it out. Twin- A double-barreled tank with similar specifications to your tank. Takes a little longer than the standard enemy tank to reload, but fires 2 shells instead of one. Missile- a specially-augmented tank firing soft-homing missiles. Slower turning and driving means it is an easier target, but the missile does twice the damage of a regular shell. Submachine Turret- A slow turning and slow moving tank designed to gun down opponents with lots of expendable ammunition. Does one fourth of a Tank shell's worth of damage, fires 3 volleys of 5 bullets. Sniper Tank- Extra long bullets allow for collision detection at higher speeds, allowing this tank to fire bullets at twice the speed of a Tank's shell. As such, does 2.5 times as much damage as well. Mortar: Immobile tower capable of firing bomb shells, which explode upon contact, and may damage nearby units. Megatank: An upgraded version of your tank, shoots a shotgun-like blast of small projectiles; devastating up-close, but nothing at a range. Takes four hits to kill. Shield: A revolutionary new technique lets a defensive tank generate a magnetic field around itself, in a similar fashion to a shell shot. This, of course, renders the tank offence-less, outside of electric shock from the electric field. Flamethrower: An augmented tank that spews destructive flames. Long buildup time. Beam Laser: A highly advanced tank which fires a devastating laser