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rev-12

_N_nix•Created May 19, 2016
rev-12
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Description

Previous << https://scratch.mit.edu/projects/109041291/ Next >> https://scratch.mit.edu/projects/110462581/ Revision #12 of my experimental battle system. See the original video for some basics and more info (revision #4, or something): https://www.youtube.com/watch?v=-YNLfTnlnfQ IMPORTANT UPDATE: When you click the green flag to run the program, either press the key "b" to open up a battle demo or "e" to open up a walkaround demo. You can also switch between demos by pressing "b" or "e", respectively. A few new updates this time: • Enemies now do damage to you! ..but not really. A little text will display over a hurt character, showing how much damage was dealt. You don't have any health, though, so it doesn't *really* matter. • I guess there's a walkaround experiment now? • You also get a new character to play with (I added it to make sure characters-following-characters in the walkaround worked). Credits: • Programming, animation all by me, in Scratch (https://scratch.mit.edu). • Character art was taken from the Scratch costume library. • Backgrounds were ripped from Lunar Legend (by Game Arts). • Sounds were ripped from Dragon Quest IV (DS remake; by Square Enix). • Music was ripped from Grandia Parallel Trippers: https://www.youtube.com/playlist?list=PL8XvjiCK-x0EU57w_n6Kv4mgi9S93vH9- • Battle system concept pretty much copied from Grandia and similar games (by Game Arts, Square Enix).

Project Details

Project ID110337941
CreatedMay 19, 2016
Last ModifiedMay 19, 2016
SharedMay 19, 2016
Visibilityvisible
CommentsAllowed