Previous << https://scratch.mit.edu/projects/109041291/ Next >> https://scratch.mit.edu/projects/110462581/ Revision #12 of my experimental battle system. See the original video for some basics and more info (revision #4, or something): https://www.youtube.com/watch?v=-YNLfTnlnfQ IMPORTANT UPDATE: When you click the green flag to run the program, either press the key "b" to open up a battle demo or "e" to open up a walkaround demo. You can also switch between demos by pressing "b" or "e", respectively. A few new updates this time: • Enemies now do damage to you! ..but not really. A little text will display over a hurt character, showing how much damage was dealt. You don't have any health, though, so it doesn't *really* matter. • I guess there's a walkaround experiment now? • You also get a new character to play with (I added it to make sure characters-following-characters in the walkaround worked). Credits: • Programming, animation all by me, in Scratch (https://scratch.mit.edu). • Character art was taken from the Scratch costume library. • Backgrounds were ripped from Lunar Legend (by Game Arts). • Sounds were ripped from Dragon Quest IV (DS remake; by Square Enix). • Music was ripped from Grandia Parallel Trippers: https://www.youtube.com/playlist?list=PL8XvjiCK-x0EU57w_n6Kv4mgi9S93vH9- • Battle system concept pretty much copied from Grandia and similar games (by Game Arts, Square Enix).