A puck like physics base for drifting/racing/car/spaceship games. With unrealistic but reliable wall collision, dynamic scrolling, and drifting. Press N to nitro/boost, and SPACE to brake. W-A-S-D or Arrows to drive R to reset in case you get lost via a certain easter egg Top variable in upper left is your acceleration, NOT your speed Variable below is the bearing of your acceleration direction Bottom left is your speed All distance units in pixels per second or second^2
Thanks for the feature everyone, I don't really know what to say :D Anyone have any music to add to this? Or sound effects for the vehicle? What about adding AI drivers? Removed auto camera centring after in-game crashes, due to popular dislike of the motion. The camera still moves slightly but is not as jarring when travelling at high speeds This was made from my Drifting Base to show how it could be used in a Game (of sorts). I updated it to show Acceleration and speed. Feel free to use this base, and to show me how you have used it, please give credit. Thank you