ScratchData LogoScratchData
Back to wisemathkid's profile

{UPD}SPITFIRE & Buffed Acheron Jumps(and Straight-Fly) with Triggers

WIwisemathkid•Created November 25, 2024
{UPD}SPITFIRE & Buffed Acheron Jumps(and Straight-Fly) with Triggers
4
4
40 views
View on Scratch

Instructions

--------------------------------------------------------------------------------- Triggers(marked as the section with the move trigger): Boolean boxes(green trigger with stop sign icon in middle): These boxes detect the icon's movement and trigger whatever trigger is attached to the boolean box. Trigger connecter: This connects the certain triggers that you want to connect(marked as a line) Move trigger(marked as the blue trigger with the arrow icon in the middle): This trigger allows objects to move within a certain group. Objects with the same group number as the move trigger move along with it. 24 move x/y is equivalent to 1 block. Splitter trigger(marked as a zipper-like icon with green and yellow lines with black background): This trigger allows 2 triggers to be attached to the input boxes and can output the signals from the center trigger to other triggers! --------------------------------------------------------------------------------- TO INSERT MUSIC!!!: 1. Go to Scratch Editor 2. Scroll down to the second chunk of the "When I receive spawn" 3. Replace the broadcast music in the lower section of the second "when I receive spawn chunk" with your imported music 4. Insert the play sound with your music where the broadcast music block used to be and YOU'RE DONE!! Lag reduction update posted on Feb 25, 2024. Dual was made more reliable, project runs much better. Some assets were made more high quality. Added radial glow. Thank you for supporting me in the creation of this project! This will be my last big Geometry Dash release, but I hope to continue making games for you all! I would highly recommend the use of turbowarp to run this project. Turbowarp can remove the question marks. To get your level featured, comment it in this studio https://scratch.mit.edu/studios/33636423 Playing Levels - Click, W, Up Arrow, or SPACE to jump - Left Arrow or A to move left in platformer mode - Right Arrow or D to move right in platformer mode - X to place checkpoints in practice mode - C to delete checkpoints in practice mode - P to open the pause menu In Editor - WASD to move Camera - R to Rotate objects - X to delete selected objects - C to copy/paste selected objects - Arrow keys to move selected objects To save a level, remix this project and press the save now button in the project editor. If you want to bring a level from turbowarp into scratch, save the level code (you can do this in the pause screen), and load it into scratch. To use triggers, use the wire tool to connect a detection box (the light green trigger) to another trigger. #all #games #geometrydash #editor #update

Description

Used my alt for GDR used some triggers SPITFIRE IS Silent level

Project Details

Project ID1101998699
CreatedNovember 25, 2024
Last ModifiedMarch 5, 2025
SharedNovember 26, 2024
Visibilityvisible
CommentsAllowed

Remix Information

Parent ProjectView Parent
Root ProjectView Root