Click Green Flag to reset graphics when changing charset (on mobile and pc the combining characters have different height and color) The project tries choose the best character automatically, by measuring costumes that use the same font as the monitor. ----- This project shows an animated black and white image using zalgo text=lots of Unicode combining characters to form columns. A limitation is that the pixels aren't squares, and their aspect ratio is different on different devices. The pixels' size could be tested by measuring costumes. The screen works by copying a list (the "buffer") to the variable. The buffer list contains thin spaces (that start new columns) and combining characters (that form the pixels). At the end of the list there are a few newlines to make the monitor tall enough to show the entire image. I made a sine wave animation using the screen. The project only updates pixels in the buffer that have likely changed. I don't handle different aspect ratio of pixels here, as it doesn't make the sine wave look distorted.