Credit to @Nyan-Mining (original microgame idea from AdamWare), @MaxCrumblyRocks (second repetition from NikkiWare), @ChachorroLouco234 (stage jingles), @crazyware2019 (fourth repetition), Gaz Thomas (sound effects from 3 Slices) and @TheScarfedStickman (third repetition from Warioware, INC REMIX and idea of TV stage). I suppose there's been another sudden break. Nonetheless, it has come, and this idea was technically in the back of my head since 2021. In fact, so was the music, too! Also, if you wonder why the credits are ridiculously long... let's just say this microgame has had a long history. My first time making one of those anthro animals proved to be an interesting experience. There's also another inside reference here that I wonder if anyone will get... By the way, there may be a very slight shift in plans in regards to my WarioWare content... stay tuned. Anyway, because this is a remix of an existing microgame, here's a list of the differences: - Support for speed up to 2.5. - A backdrop acting as a refined merging of the past iterations of this microgames. - The being at the counter is a bit more original. - The customer also got an upgrade from stickman to simple human. - Gameplay now revolves around memorizing ingredients on a sandwich. - Needs are communicated inside a thought bubble and appear on the beat. - Overhauled difficulty levels as a result. - Level 1: There is one ingredient and three options. - Level 2: There are two ingredients and four options. - Level 3: There are three ingredients and five options. - Added sound effects from another Flash game. - Custom music at 120 BPM. - Win and loss outcomes have a bit more flair. - Loss outcome reveals the correct answer. - All ingredients are stored in a single sprite. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 22 costumes and 1 backdrop. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of long microgames. - If applicable, add it to one of the speed lists. - Import one command into normal Action, and the other into Action 2 as specified. - Import the 1 extra [mityo] script in Stage. Your local timer is back for more! - If applicable, update the credits. [FINISH DEVELOPER NOTE]