Change the slider on the upper left. Negative numbers mean he walks left, positive numbers mean he walks right. Around 0 he will just stand. If he falls in a hole, you can click and drag him out. His feet might get stuck, so you can grab those as well. There is a glitch where he begins to do squats very quickly. Maybe he is just exercising. This can be fixed by just letting him walk it off, or changing speed a bit. Includes sounds! They go faster when he runs! tag spam
i just realized the noises were probably meant to represent the engine chugging lol too late now made the sounds play as he takes steps rather than how fast he's going. also added a pan left-right effect based on position so it sounds immersive ("3D audio") this was surprisingly difficult to implement sometimes the sound plays more than once, sounding like a creaking noise which is unintentional but still kinda cool