green flag to go to editor modes (1-5/clicking): select mode - able to drag characters change mode - switch appearance of character script mode - add script block to character delete mode - delete character after confirmation (it must not be the only character or contain scripts) debug mode - see backdrop name and mouse position on mouse down, see character appearance name and character position on hover of character file (6/click): enter new to start from scratch after confirmation enter run to view the story until the end of script add character (space/click): adds new character at centre of stage view script (s/click): views script, can delete a line of the blocks change backdrop (b/click): changes backdrop to typed one z: hides controls until key is up
v0.3.0 BETA for sds a storybook journey: https://scratch.mit.edu/studios/35790360 please give feedback or suggestions and i might consider your feedback when this gets updated backdrops: - blank - landscape - sky - bedroom - bench - forest - rock - hall - hill - jungle - neontunnel - party - playground - school - tree - wall - woods - grid - castle1 - castle2 - castle3 - castle4 - desert - nightcity - room1 - room2 - beach1 - beach2 - chalkboard - pathway characters: - cat - cat.sad - cat.surprised - cat.confused - giga - giga.sad - giga.surprised - gobo - gobo.sad - gobo.surprised - nano - nano.sad - nano.surprised - pico - pico.sad - pico.surprised - tera - tera.sad - tera.surprised - chick - chick.open - crab - crab.open - dinosaur - dinosaur.open - bat - bat.open - bear - bear.stand - dog - dog.open - dot - dot.sad - dragon - dragon.open - fox - fox.sit - giraffe - hen - hen.down - monkey - monkey.sad - rabbit - rabbit.sad - unicorn blocks: - s(<text>) --> character says something - t(<text>) --> character thinks something - l() --> character turns to the left - r() --> character turns to the right - h() --> character hides (becomes invisible) - v() --> character shows (becomes visible) - b(<backdrop>) --> backdrop changes - c(<character>) --> character appearance changes - z(<number>) --> character changes size - w(<number>) --> character changes brightness - m(<number>) --> character moves how many steps - x(<x>) --> character goes to x - y(<y>) --> character goes to y - g(<x>) --> character glides to x for the next block's delay - f(<y>) --> character glides to y for the next block's delay update log: v0.3.0: - added a more convenient selection for backdrops, characters, blocks and the file menu - added a limit on maximum characters (10) - squashed some bugs v0.2.0: - added more backdrops - added more characters - added new blocks: change character, change size, change brightness