Use the mouse to aim the cannon and click to fire. Use the Spacebar to switch between food. Feed each customer what they want within 10 seconds or they get mad and leave. Get 10 unhappy customers and it's game over. There is a tutorial that tells you what to do. You can also press R to enable/disable rapid fire mode. (Note- Rapid fire mode may create lag on some slower computers.) Press P to pause the game. Warning- Every 2 minutes, you will occur a food frenzy. A food frenzy is where you will occur a lot of customers coming in at once! It lasts for a minute before ending. I added a highscore table. The top highscore is shown during play. To view the whole highscore, press stop or end the game, then press the highscore button that shows up.
DO NOT ADD THIS PROJECT TO AE STUDIOS! Please check out some of my other projects! I added a switch food button to the screen so that now it works on mobile devices! This game uses a lot of cloning. One difficulty I had was getting the food to recognize what the customer wanted. If i had used the sensory brick that sensed any sprite, it wouldn't have told me the costume of the clone, but instead the costume of the actual sprite. So I used a variable, and when a clone is touching a food clone, then it sets the variable to the food it wanted, and the food would read that variable to tell if the customer wanted the food it was. If so, then the food sent a message back along the variable to the clone before deleting itself. I set it so that there can be no more than 10 customers at one time to keep it simple, except during rush hour, when there can be up to 50 customers! --Updates- 9-11-13-- -Added Rapid Fire Mode --Updates- 3-27-14-- -Added Rush Hour Modes -Fixed Glitch with Tutorial Rapid Fire Detector -Fixed Glitch with Second Tutorial Customer Origin Location -Added Customer Timer and Unhappy Customers Counter -Added Game Over when You get 10 Unhappy Customers -Fixed Repositioning Customer Glitch -Added Switch Button -Added Highscore Table --Updates- 4-9-2014-- -Fixed Glitch with Rush Hour Counter -Decreased Rush Hour Time to 2 Minutes -Added Pause --Updates- 4-10-14-- -Fixed Glitch with Rush Hour Counter -Swapped First Tutorial's and Second Tutorial's Y Positions --Updates- 4-11-14-- -Fixed Certain Changes that Weren't Saved Before -Decreased Response Time Between Customer and Food Severely to Prevent Incorrect Clone Communication --Updates- 10-23-14-- -Changed Name of Rush Hour to Food Frenzy -Cannon No Longer Rotates when Paused