Toon shading (cel shading) https://en.wikipedia.org/wiki/Cel_shading If slow try https://turbowarp.org/1096679250 This only works for fully triangulated meshs
This is just edge detect + dynamic lighting thresholds. Dynamic lighting really slows this down. Next up im going to attempt wire frame with hidden-line removal https://en.wikipedia.org/wiki/Hidden-line_removal Thanks to @chome_cat for the advice.