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Twilight AURP - Roles

LILilAmongUsMini2024•Created November 12, 2024
Twilight AURP - Roles
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Unmodded Roles: 1. Crewmate This is just a regular Crewmate! Crewmates do tasks, fix sabotages, try to figure out who the Impostors are, and try to have a good time! :) 2. Engineer Engineers likely helped design and improve the ship. They know advanced things and understand how to solve problems and fix most things that are broken. They have and can give official permission to use the vents for quicker travel and emergency escapes. They have a good time, despite their more serious attitude. 3. Scientist Scientists can see vitals (who is alive, who is dead, who is injured, etc.) and this could allow Scientists to work with the Medics easily. 4. Tracker Trackers can track other people. Yes. Very simple. 5. Impostor There is more to an Impostor than just bloodthirsty murdering, sabotaging, sneaking around in the vents, and framing others. Some Impostors simply don't want to kill, and some Impostors are born into a Crewmate family. Impostors can also just try to have a good time along with the Crewmates! Crewmates and Impostors have a lot in common, even if it doesn't seem like it. 6. Phantom Phantoms can go invisible! They are Impostors, however. Modded Roles 7. Medic In the game, Medics can revive dead bodies. In this roleplay, since crewmembers can have injuries that don't lead to death here, Medics can also heal wounds. 8. Sheriff What do you think? Sherrifs have a gun and can kill the Impostor! However, they're dead if they kill a Crewmate.

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More soon!

Project Details

Project ID1095367954
CreatedNovember 12, 2024
Last ModifiedNovember 12, 2024
SharedNovember 12, 2024
Visibilityvisible
CommentsAllowed