so i got this little character i sometimes use when playing my smb imaginary platformer irl, they're named Aud (and they're literally just a hand LOL) so, if every boss was scaled down so they would appear normal viewing them as Aud, this is how the battles would go context for some ranks: the "guaranteed win" rank is just basically the world's easiest match, just find a spot that the boss can't even fight in (technically, the Platformer Cube has 1 HP since in every game you just get restarted to the beginning of a stage when touching a hazard) mini mushrooms require Aud to ground-pound enemies, which applies to bosses to even deal damage mushrooms just give Aud another unit of HP and a stronger form fire leaves just give Aud the ability to throw fireballs co-op mode just brings in Dua as a second player mega aud could insta-kill most things Power Ps just give temporary invincibility Revive Tris... well, they revive you. only one-use though. Special Ses give permanent invincibility and the cape feather's powers for the duration of a mission/battle and for that rank at the top, well... ...let's just say mods wouldn't work either.
credit to everyone who made each boss uhh