(<IMPORTANT> Look at ALL the instructions before playing, especially if you're griffpatch and are reviewing my game!) For phase one(The chase) Keep going up to avoid the dragon using the wasd or arrow keys, or you'll burn from its fire or get knocked out by its fast speed and scales. At the same time, you're now up so far that it's really chilly, so you can't get too far away from the dragon's fiery breath, or you'll freeze. Once you get far enough up, a cutscene will play, and phase two will start. For phase two(The fight) Attack by clicking(Your sword spawns stars that fall and also attack the dragon), and dodge the dragon's attacks. Do I really even need to explain this? The dragon's attacks are: Tail sweep. It flails its tail around wildly. Can only be used if it has its tail. Flap. It flaps its wings, creating a mighty gust of wind that knocks you back. Can only be used if it has its wings. Special griffpatch commands: Press 2 to skip to the fight, Press m to skip the waiting for respawning, Press Space to skip the cutscene.
No remixing, please! This project's music for the chase came from this project: https://scratch.mit.edu/projects/616806347 The music for the fight came from this one: https://scratch.mit.edu/projects/770911014/ The starfury came from this one: https://scratch.mit.edu/projects/871150986/ The star falling sound came from griffpatch's terraria(Stamped) Project. ThePhantomAnimator made the backpackable health bar(I modified it): https://scratch.mit.edu/projects/582001075/ Terraria inspired this project HEAVILY, especially the second phase. The original scource of the music came from terraria(First phase) and terraria's infernum mod(Second phase.) #Game #Dragon #Prequel #Sky #Float #Balloons #Fly