Pick some values and watch the beautiful art! Acronyms and Conversions: Acronyms—: DPS - degrees per second; the angle it turns per second SPR - seconds per revolution; the no. of seconds it takes to go 360 degrees RPS - revolutions per second; the number of times it goes 360 degrees in one second FPS/TPS - frames/ticks per second; the number of times the project updates in one second DPF - degrees per frame; the angle it turns per frame/tick FPD - frames per degree; the no. of frames/ticks it takes to turn one degree FPR - frames per revolution; the no. of frames/ticks it takes to turn 360 degrees Conversions—: DPS to SPR: Divide the DPS by 360. FPS to DPF: Divide the DPS by the FPS FPS to FPD: Divide the FPS by the DPS. DPS to FPR: Divide the DPS by 360 times the FPR (parentheses in 360*FPR) RPS to FPR: Divide the FPS by the RPS. SPR to FPR: Multiply the SPR by the FPS.
The more FPS, the more accurate it is but the longer it takes.