I'm testing out my personal 3D script, and seeing how fast it can render If MouseOnly? = 0: WSADEQ - move (forward, backward, left, right, up, down) Arrow keys look around else: mouse down to move forward
My scripts were INSPIRED by (DadOf)MrLog's, but not copied from him. The only thing missing in this is the Roll angle, which I excluded because it is pretty much pointless when you already have two other degrees of movement. But what makes this greater is that the scripting is reduced, simpler, and the starfield is infinite, without having to recalculate a new point. The coding I made can easily render 500 stars with at least 20 FPS (without key repeat lag and maximum distance limit)