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Game Engine

FUFurret_Productions•Created October 29, 2024
Game Engine
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Instructions

Arrow keys to move, jump, and crouch. X to Dash Z to attack (Under development) M to Change Music To be updated...

Description

Original by @-Exobyte- and debugging help by @gamr364 Known glitches/exploits: Jumping from Area Y to Area O (Yellow and Orange) while dashing will make poor Henry fall through the floor. This is due to the the thinness of the floor at that spot. Totally fixable, but I should add negative Y first. Some costume changes are a bit glitchy as well. That's easily fixed as well. Henry used to be able to glitch through walls the way I designed it before. I fixed that problem, though it means he can basically dash forever. I'll add a dash limit later. If Henry is falling, he won't go to his 'falling' costume, but his 'running' costume. The engine either only seems to recognize him as falling if he has just jumped, or something else is keeping him from switching costumes. Oddly enough all of these problems will extremely easy to bug out and fix. Exo made a simple yet solid engine, far better than mine. To be added: Attacks [That actually work] Stationary objects, NPCs, and enemies (Most likely using my list location program, though you can give me ideas for this as well.) More developed death animation (Might require a vote) Tweaks on the mechanics for realistically removing or remechaning the wall jump (Because people can't really do that more than once.) Improving the Location List System Sound effects more things And also, stuff.

Project Details

Project ID1088837583
CreatedOctober 29, 2024
Last ModifiedNovember 3, 2024
SharedOctober 29, 2024
Visibilityvisible
CommentsAllowed

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