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Super Mario Odyssey Maker

YAYan_Burilo•Created October 26, 2024
Super Mario Odyssey Maker
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Instructions

EDITOR MODE -Use the arrow keys to move around the map. You can also press X to move faster -The Play button on the bottom-left is used to try out the level -To place objects, simply click on the screen! Easy as that! -Press space to open the tool bar to select items from the palette -Use the erase-button on the right-hand side of the screen to erase objects -Click on the gears on the upper left-hand side to adjust the level's settings -Click the gray button the right-hand side to change the theme -Click the robot icon on the upper-right hand corner to clear the course to get its load code To clear a course you need to find ALL the Power Moons within the course PLAY MODE Mario & Cappy: -Use the arrow keys to move, jump (or swim!), and duck. You can also hold X dash -Press the down arrow to enter doors -Press Z to throw Cappy. Hold down Z to hold Cappy at one place temporarily; it is possible to bounce off of Cappy also CAPTURES -Like Mario Odyssey, you can throw Cappy at certain enemies to "capture" them I tried to make them identical to their Odyssey counterparts. -Press "c" to de-capture at any time. Once you do the enemy will be stunned for about 5 seconds and will re spawn if not captured within that time CAPTURE CONTROLS -Goomba: Low Jump, High Speed; Control by the arrow keys; Can also swim -Bullet Bill: Automatically moves forward; use arrow keys to change direction and repeatedly tap "a" to accelerate -Frog: Normal Speed, High Jump; control by arrow keys -Hammer & Fire Bros: Normal Speed, Low Jump; control by arrow keys and press "a" to shoot projectiles -Bowser: Low Speed, Low Jump; hold down "a" to charge fire breath Feel free to suggest any more captures in the comments below!! CREDITS: The credits are inside the menu and I gave it a "cinematic" feel, so feel free to check it out! And finally, thank you so much for seeing this project! I see it mostly finished, due to the limitations of Scratch I decided to stop development on the project. Instead, I am planning to remake it in a better physics engine, so stay

Project Details

Project ID1087303133
CreatedOctober 26, 2024
Last ModifiedOctober 26, 2024
SharedOctober 26, 2024
Visibilityvisible
CommentsAllowed