Car steering is very useful for more games than you might think at first, and @griffpatch has made a great tutorial on how to do that in a simple way. But it had a little problem: it used two sprites for one car, which might not seem like a big deal, but in some cases, having two sprites for the car, can cause both confusion and increases project load time and possibly even lag. This solves all of those problems (at least improves the situation) by calculating the position of the now imaginary sprite 'Front Wheels' using cLevEr MaTHs! To use this, simply backpack the 'Player' sprite and your good to go! You can draw your own cars, just make sure to update the 'body_length' variable.