How to play: Avoid the buzzsaws, if you hit one it's curtains! The controls are W-A-S-D, H-J-K-L or the arrow keys. If you touch the edge 3 times, you also die. Space pauses the game. Playing fullscreen is a good idea. Click the gear button, or press space in the title screen to open or close options. Local high scores are intended for the times when multiple people are playing on the same computer, trying to beat each other's scores. They are reset when the flag is clicked, and are not cloud data.
Added new physics engine! Credit goes to the creator of donut roller! Fixed a bug. New easter egg added! There are now two in the game, if you find them, please don't say what they are in the comments! Music is now muffled when on pause. "E" can now be used to open options or pause the game (Yes, I play Minecraft). Added a "use melon insides" button, if it is off, the watermelon does not make a splatter. Added expert difficulty, same as hard, except you can't move forward or backward, so you must stay in the middle of the screen. Credit for this idea goes to the_space_hunter. I had to reset the high scores to free up some space for people other than me to get high scores. Username encoder for hard. (Someone get highscore for hard!) Added two new songs. Added 8 new songs. High scores have been reset, this will be done every once in a while. I did play the game a little and set very low scores, since otherwise it would say "The high score is 0 set by 0". Note: If your computer is old or laggy, or you are a new scratcher, the username encoder might not work, if this happens, I will find out who got the score, and encode the name myself. Now with a username encoder for easy, one for hard is coming up. AT LAST!!! A script that encodes the name of the high score holder in cloud data and back into letters! Only on normal high score though, and it doesn't support symbols. Wow 400+ views already!?!?!?!? Updated pixelate button. Vector play button. Vector options button. New sound for watermelon bumping into edge. Finally! new splatter sound! Removed that obnoxious game over music Made options more compact. Made landmines smaller. 300+ views?!?! New change rind arrows. Now with non variable timer! Fancy new spikes from Geometry Dash! Awesome new music by waterflame! Made the splatter EVEN less like blood. Made the splatter less like blood. Removed unfair rinds, like the half melon and melon slice. The watermelon now reappears in a much cooler way. Saws now appear to glide off of the screen, rather than disappearing when they hit the edge. Improved explosion mechanics for land mines. (land mines are the round things with the red light in the middle that start to come after about 40 seconds) credit for this idea goes to Tacos Vs Fajitas by chooper100. 200+ views!!! Thank you so much people!!! Improved intro for the occasion! Official release is out! All high scores have been reset. Any more changes will probably be bug fixes (PLEASE report bugs) or small edits. I get people to see this by adding it to any studio I find that anyone can add stuff to, if you don't wan't this in your studio, just delete it out of the studio.