Rules: No power play, be realistic, certain things may and WILL be voided if I find them unrealistic. The host has the final say, not deciding outcomes. Don't complain, if you get conquered, you can always rebel or choose a new nations. No one-line role-plays (unless for declaring war), the longer the actions, the more likely it is to be successful. THE YEAR IS 1814, SO DONT TRY TO GET TECH FAR BEFORE ITS TIME, EVERY DAY IS A YEAR IN-RP
creds to epicducktroll muh main G