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Ultimate Custom Evening

KEKeyboardTime•Created October 20, 2024
Ultimate Custom Evening
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Description

[THIS VERSION IS OUTDATED, PLAYING THE 60 FPS VERSION IS RECOMMENDED BUT SCRATCH WON'T LET ME LINK IT HERE SO UHHHHHHHHH] A game about picking some characters and surviving 3 minutes with them! Also, unlike the obvious inspiration, this shouldn't scare you. There will be no jumpscares. If you DO find something too scary for scratch, please tell me. (Know that every enemy so far is balanced with difficulty level 20 as the intended difficulty level. Some enemies aren't even affected by difficulty levels!) oh and go play ultimate clicking game: reworked by @s0me_xn3 , The Button is from that game and it's absolutely worth your time if you also enjoy this --- CONTROLS --- Hold/Press E or Q to increase/decrease the enemy's difficulty level by 1. Press Z to set an enemy's difficulty to 20. In-game controls will be shown on the screen when you press GO. Make sure to remember them! On mobile, the start screen isn't updated but you can press the red-outlined squares to open and close doors along with using the mask and camera buttons, the former being red and the latter being white. The flashlight is activated by simply holding your finger on the screen. Info: Nights take 3 minutes (180 seconds), currently. Oh and, do a night with no enemies active and annoying THING enabled for a fun challenge. =D --- TIPS --- Some combos can be absolutely painful, so here's some tips from the creator. If you hear both Left Door Guy and Right Door Guy, close both doors. Left Door Guy typically attacks after Right Door Guy and vice versa. Ninja has the most annoying gimmick ever, but closing both doors and then opening the door you weren't intending on closing somewhat works to deal with him. If he gets in, you have 2 seconds before he slices you if the mask isn't on. You should close both doors in this time just to be safe, but it might be pretty taxing on your power usage. Blue Person starts an around 2.33 second timer whenever the torch runs out. This will be indicated by a cartoon shivering sound. If you're really quick about it, you can reset the timer completely and refuel the torch! Golden Tan Guy will stay put wherever he last was, he won't move on his own. If Blue Person's torch isn't running out, you can simply wait for Blue Person to switch rooms and refuel the torch without having to click Golden Tan Guy. To deal with the button, try clicking it while you're dealing with something in the office. You have 10 seconds to equalize the time and points. Only 171 points are needed by the end of the night! John Doughbrick gives you plenty of time to find his infinity stones, but in more chaotic nights it may be a better idea to only do so when you don't need to do anything after The Button has been secured (aka you no longer need to worry about it.) Funny4 gives you about 30 seconds to deal with her, so don't make her too much of a priority! You should try to pause Flameboyrant's heater alongside Frostdude. --- CREDITS --- Menu theme is Eisoptrophobia from Ultimate Custom Night. The door slam and bonk sounds, night end sounds, the flash beacon sound, the mask enemy static sound and much more are stock/original sounds taken from many works of Scott Cawthon. Extras theme is "Esc" by mudeth. From TBoI Antibirth. Flashlight "click" sound most likely taken from Pixabay. Heavily inspired by Ultimate Custom Night, and some mechanics are modified from or maybe even taken from TOO MANY NIGHTS and UCN. The Button originated from Ultimate Clicking Game by @s0me_xn3 . Skellington Prime Prime's voicelines made by @bsbaboy. Dude's step sound and Funny4's alarm sound both taken from Pizza Tower. Funny4's cage slamming sound by floraphonic on Pixabay and the alarm's "STOP" sound taken from Block Tales on Roblox. Flameboyrant's overdrive and dash sounds straight up stolen from TOO MANY NIGHTS. go play the funny roguelike by itdeer!!!!!!! (it it it it it) Lordius' voiceline is taken from Team Fortress 2.

Project Details

Project ID1084177527
CreatedOctober 20, 2024
Last ModifiedJune 30, 2025
SharedOctober 20, 2024
Visibilityvisible
CommentsAllowed