Ayudando a la persona. El problema era que tu codigo era muy redundante y tenia bloques complicados que no necesitabas, y como vos quisiste hacer tu propio calculador de distancia, el sprite de "dibujo" seguia buscando el jugador 2 hasta la infinidad porque lo traspaso. Scratch ya tiene su propio bloque para la distancia, y para el movimiento para que no ocupes usar trigonometria solo para eso. La causa de el lag es que como habia un bucle infinito, seguia corriendo y corriendo para siempre, y como estaba adentro de un bloque personalizado con la option de hacerlo antes de un refresco de pantalla, trataba de terminar ese bucle, y no podia porque no encontraba ese jugador 2, y se travaba. __________________ The problem was that your code was very redundant and had complex blocks that you didn't need, and since you wanted to make your own distance calculator, the "dibujo" sprite kept looking for player 2, and since it had gone through it, it was just going to infinity. Scratch already has its own block for distance , and for movement too so you don't have to use complex trigonometry just for that. The cause of the lag was because there was an infinite loop it kept running and running forever, and since that code was inside a custom block which was set to "run without screen refresh" it tried to end that loop but it couldn't because it couldn't find player 2, and the fps tanked.
https://scratch.mit.edu/discuss/topic/782822/ No, no he usado un traductor para hablar los dos idiomas. Yo se español nativamente. No, I haven't used a translator to speak both languages. I know spanish natively.