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[7] Dust!Classic Lukey VS. D-CC!Hero

FAFactory_404•Created October 18, 2024
[7] Dust!Classic Lukey VS. D-CC!Hero
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Instructions

* ... --- Rules --- 1. Ensure you follow the Scratch Community Guidelines 2. No cheating (infinite HP, unfair one-shots, and OP healing are all strictly prohibited.) 3. Don't remove attacks (blocking and dodging are fine) 4. Don't control the other team on your turn 5. If you wanna add music, let me know

Description

so you know: D-CC!Hero is one of the few that has CQ. which works like this, invincibility frames are slammed down to only 0.25 seconds, red-white flashing thing in color. It's just like KARMA, except once the turn ends, every 0.5 seconds. It deals percent up to 10% per one damage inflicted. Just like KARMA too, the colored bar also reduces per that kinda thing. In simplified terms: Get hit and that's 1 CQ waiting to deal damage at end of the turn, if they don't speedrun the turn then it deals 10% of the target's max HP every 0.5 seconds with CQ-affected bar lowering. If your entire HP is at full then you have 5 seconds before that kills. So same process as dealing with KR, but you DON'T wait for it to be at 1 HP. ...that is if your CQ is at full- Consequences ain't so forgiving compared to karma- Although if in real-time combat then it would probably be like 1 second per CQ damage instead. Though try to not get too busy on dodging and fighting since it's either hero that kills or CQ that does. While you can no-heal the entire sans fight thing, you'd have to be more careful on CT Hero fight since balance must be maintained there between dealing with CQ and fighting CT hero here- Counted on things for if full HP would kill faster, it's bad to have low HP since that'd mean CQ can finish the opponent off immediately. And it's bad to have too much CQ stacked up at once if you mess up the turn speedrun too. ...so basically, your HP doesn't matter anymore, and your DEF doesn't matter either anymore.

Project Details

Project ID1083443479
CreatedOctober 18, 2024
Last ModifiedOctober 18, 2024
SharedOctober 18, 2024
Visibilityvisible
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