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Tile Scrolling

FRfries09•Created October 15, 2024
Tile Scrolling
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Instructions

Arrows to move space to toggle edit. Tables and pots are pushable. 4 Layers: 0 is background (E.G. grass,) 1 is solid (E.G. tree,) 2 is not solid and has transparency effect when behind it (E.G. top of pillars,) 3 is not solid but does not have transparency effect. (E.G. head of bed.)

Description

This is made entirely by myself with sprites from Griffpatch. ______________________________________________ Known Issues: Collision gets broken at when there's too many background tiles but only on the pots and not every pushable object (...?) I can't even begin to comprehend that... ______________________________________________ Next thing to add is a lighting engine based on the distance to light tiles (right now its distance to player [center] based) and the only way I can think to do that is "bake" the light matrix every generation which is bad.

Project Details

Project ID1081836593
CreatedOctober 15, 2024
Last ModifiedDecember 4, 2024
SharedOctober 16, 2024
Visibilityvisible
CommentsAllowed