Arrows to move space to toggle edit. Tables and pots are pushable. 4 Layers: 0 is background (E.G. grass,) 1 is solid (E.G. tree,) 2 is not solid and has transparency effect when behind it (E.G. top of pillars,) 3 is not solid but does not have transparency effect. (E.G. head of bed.)
This is made entirely by myself with sprites from Griffpatch. ______________________________________________ Known Issues: Collision gets broken at when there's too many background tiles but only on the pots and not every pushable object (...?) I can't even begin to comprehend that... ______________________________________________ Next thing to add is a lighting engine based on the distance to light tiles (right now its distance to player [center] based) and the only way I can think to do that is "bake" the light matrix every generation which is bad.